A Grimm chase through a triangle wood

Red and the Dead

Grandmother's cottage lies beyond the dead woods, and the village did not stay buried. Gather every firefly to light your way through before four shambling neighbors close in. Each night the paths grow back in a new pattern.

Best score 0

    • Lanterns burn in the three corners. Grab one and your light flares, the dead cower, and you can send them back to their graves for 200, 400, 800, then 1600.
    • Fairy rings grow off the two slanted edges and carry you across the wood. The dead stumble through them slowly.
    • Basket treats turn up below the graveyard twice a night: cake, apples, honey and odder things.

    Arrows or WASD, two at once for diagonals, or Q E Z C. On a phone, swipe the wood or steer with the leaf compass. P pauses, M mutes.