Three machines · one problem · c. 2000 BC – AD 1900

Lifting water
by hand, beast and stream

Before the steam engine there was no general-purpose way to move water uphill. There were specific ways — each one a different bargain between how high you needed the water, how much of it you needed, and what you had to pull with. These three machines sit at three corners of that bargain, and all three were still in daily use within living memory. Pick one and take it apart.

Where each machine lives

Every point on these curves is the most water the machine can move at that lift, found by optimising each sim's own parameters — slope, pot spacing, lever ratio, prime mover — against its own physics. No curve here is copied from a table: each falls out of Q = ηP / ρgH and the losses that machine actually suffers, and each sim checks itself against a measured historical range once you are inside it.

Dragon bone Saqiyah Shaduf each sim's starting setup

Lift axis is the shared 0–30 m scale used in all three sims; the saqiyah runs off the top of it, and a deep well is the one thing only it can do. The curves reach past the typical spans on the cards because the sliders do: a dragon bone with a twelve-metre trough at forty-five degrees really will lift 8.5 m — it is just not what anyone built. Inside each sim the small corner plot shows the other thing, a typical machine of each kind rather than the best one.

The same problem, three bargains

What each machine spends, and what it will not do.

Dragon boneSaqiyahShaduf
Prime mover men, ox or streamone draft animalone man
Typical lift 0.3–4 m3–30 m0.5–3 m/stage
Best flow 123 m³/h42 m³/h19 m³/h
Efficiency
as it starts
50%53%66%
Loses work to leakage past the pallet clearance, and drag on the trough floor a wooden gear train, and pots carried past the discharge hauling its own bucket and pole back down again
Duty continuouscontinuous, all dayone man's cycle, then rest
Wears out at the pallets and the trough the gear teeth and the pot ropes the operator
Cannot reach a deep well — the trough would be absurdly long be built or repaired without a carpenter run unattended, or reach past a man's arms without stacking

How to read a sim

All three open in orthographic side elevation — a section drawing you can measure. Press V to switch to free orbit or to walk in as a ghost, C to cut the machine open, L for labels in the right vocabulary, S to sweep a slice through it.

The numbers are computed

No output in any sim is hardcoded. Each solves its own power balance every frame and compares the result against a measured historical band — shown as a range, not as the answer. Where a sim disagrees with a textbook figure, the sim says so.

Keys here

1 2 3 open a machine · Esc comes back · the browser's back button works too, and each machine has its own link.